VR Darkride: Luigi’s Mansion
For this project, we created a VR prototype imagining what a Universal Studios dark ride based on the Luigi’s Mansion franchise might look like. I was largely responsible for the ghosts, and the AI associated with them; I did a lot of other odds and ins betwixt as well. The above image was used to…
Deckweaver: Descent into Chaos released on steam!!!
https://store.steampowered.com/app/2297360/Deckweaver_Descent_Into_Chaos/ Last week, we officially released the game to the public. We aren’t quite done with it yet though! Many of us (as well as some new members we are bring aboard) are going to continue development, with the plan to get this spruced up in time for the indie game fest. I worked by…
Rocket Pong
Easy68k is an IDE made to make programming in assembly a little bit more comprehendible. I won’t include all the files of course, but here what the main function read (a very small portion of the code base, but it gives you an overall view of the program’s logic): To play, install easy68k, download this…
Transplanter
The latest Rapid Prototype Production project, Transplanter, was made in two weeks by our team of five. The game is playable from Itch here: https://topromen.itch.io/transplanter I already shared a development story yesterday about an interaction between Unity’s sprite renderer and animators, which I shared here (The trouble with changing color on an animated object). I’m going…
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