This was a highly requested feature from the team; while working in the field, digging at a site, they’d like to have pegs in the ground marking dig zones. The pegs existed, but didn’t really do a good job of taking the environment into account, particularly on slopes. This update fixed that. As the userContinue reading “DaTCH: Peg grid geometry detection”
Category Archives: XR
VR Dashing CHeck-in 4/25/24
Damage is now a thing. Enemies can be destroyed, as can the player – we’re starting to have a game or something on our hands here. Naturally, this update introduced some bugs, which I’m going to have to review for the next update. Until next time!
DATCH
For the past ~2 months, I have been working with some folks at SENSELab at UCF’s Partnership II developing on their D.A.T.C.H. program. I was hired on specifically for my 3D UI skills, and I wanted to put a quick update on how it’s going here. DATCH (Documenting And Triaging Cultural Heritage) is made forContinue reading “DATCH”
VR Dashing Check-in 4/10/24
Another couple of weeks of development – my goals were to add a reload system, as well as enemies. Reloading was trivial to add (though I have more I want to do with it – check in later), but the AI was much more time-consuming. I’m pretty pleased with how they are coming along though!Continue reading “VR Dashing Check-in 4/10/24”
VR Dashing Check-in 3/30/24
This is a longer-form personal development project that I’ve had in-mind for a while. It’s a VR project based on some research I read about years ago – research that I can’t find now, for the life of me. The gist of the idea is, motion sickness is caused by a disconnect from the perceivedContinue reading “VR Dashing Check-in 3/30/24”
VR Darkride: Luigi’s Mansion
For this project, we created a VR prototype imagining what a Universal Studios dark ride based on the Luigi’s Mansion franchise might look like. I was largely responsible for the ghosts, and the AI associated with them; I did a lot of other odds and ins betwixt as well. The above image was used toContinue reading “VR Darkride: Luigi’s Mansion”
VR Mech Personal Research Project
Over the spring of 2022, I worked with Professor Negrin to expand on a gesture-based vr project I had in mind. I’d previously done some work here testing out some of these gesture controls for the IEEE VR conference, and the project was in the running for the 3dui contest! I’ve carefully documented my progressContinue reading “VR Mech Personal Research Project”
Colorbound
Colorbound is an experiment me and a few other students performed at UCF involving VR interactions. The paper is currently in the running at the IEEE AR/VR interface contest. Here is a video giving a quick rundown of what this project was: Running the experiment itself was a blast – I demo virtual reality toContinue reading “Colorbound”