DaTCH: Peg grid geometry detection

This was a highly requested feature from the team; while working in the field, digging at a site, they’d like to have pegs in the ground marking dig zones. The pegs existed, but didn’t really do a good job of taking the environment into account, particularly on slopes. This update fixed that. As the userContinue reading “DaTCH: Peg grid geometry detection”

VR Dashing Check-in 4/10/24

Another couple of weeks of development – my goals were to add a reload system, as well as enemies. Reloading was trivial to add (though I have more I want to do with it – check in later), but the AI was much more time-consuming. I’m pretty pleased with how they are coming along though!Continue reading “VR Dashing Check-in 4/10/24”

VR Dashing Check-in 3/30/24

This is a longer-form personal development project that I’ve had in-mind for a while. It’s a VR project based on some research I read about years ago – research that I can’t find now, for the life of me. The gist of the idea is, motion sickness is caused by a disconnect from the perceivedContinue reading “VR Dashing Check-in 3/30/24”

VR Darkride: Luigi’s Mansion

For this project, we created a VR prototype imagining what a Universal Studios dark ride based on the Luigi’s Mansion franchise might look like. I was largely responsible for the ghosts, and the AI associated with them; I did a lot of other odds and ins betwixt as well. The above image was used toContinue reading “VR Darkride: Luigi’s Mansion”

VR Mech Personal Research Project

Over the spring of 2022, I worked with Professor Negrin to expand on a gesture-based vr project I had in mind. I’d previously done some work here testing out some of these gesture controls for the IEEE VR conference, and the project was in the running for the 3dui contest! I’ve carefully documented my progressContinue reading “VR Mech Personal Research Project”

Colorbound

Colorbound is an experiment me and a few other students performed at UCF involving VR interactions. The paper is currently in the running at the IEEE AR/VR interface contest. Here is a video giving a quick rundown of what this project was: Running the experiment itself was a blast – I demo virtual reality toContinue reading “Colorbound”

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